Once you have created an object in 3ds max , you can assign physical properties to it with reactor . These can include characteristics such as mass, friction, and elasticity. Objects can be fixed, free, attached to springs, or attached together using a variety of constraints. By assigning physical characteristics to objects like this, you can model real-world scenarios quickly and easily. These can then be simulated to produce physically accurate key framed animations.
When you have set up your reactor scene, you can preview it quickly using the the real-time simulation display window. This allows you to test and play with a scene interactively. You can alter positions of all physical objects in the scene, dramatically reducing the design time. You can then transfer the scene back into 3ds max with a single key-click, while retaining all the properties needed for the animation.
reactor frees you from having to hand-animate time-consuming secondary effects, like exploding buildings or draping curtains. reactor also supports all standard 3ds max features such as key frames and skinning, so you can use both conventional and physical animation in the same scene. Convenient utilities, such as automatic key frame reduction, let you tweak and alter the physically generated parts of an animation after it has been created.
In this tutorial we will learn how to simulate "REACTOR CLOTH" with "REACTOR WIND" in 3ds max so keep ready we are going to start.
Tutorial level "beginner" to "advance".
1-Run 3ds max if its already running reset it and bring a new fresh scene.
2-To simulate cloth effect first of all we need wall with the window hole, ok lets create wall and hole for our curtain, create go to create panel "Create">"Geometry">"standard primitives">"box" use the setting as image illustrated below.








and create it in anywhere in scene it dose not matter where you keep it, before creating rigid body collection make sure every thing is in scene unselected.11-ok now the rigid body modifier appears from there just chose "Add" the add window will appear select every thing in the scene except curtain because we are going to add reactor cloth to our curtain then it will create error in the simulation if its already in rigid body collection. as image below.



14-in reactor cloth modify panel give any value in "Mass kg" you want but here i give it 80 kg i know this one is very heavy for the cloth you can use your own value, and make sure Avoid Self-Intersection is checked, as image below.




19-selecte curtain again from reactor panel hit this icon
it is cloth collection with out this our cloth simulation will not work. make sure just curtain is add in cloth collection, and also you can add the curtain like rigid body collection in the cloth collection.20-this is the time to add "Wind" into scene to blow the curtain click on this icon
in reactor panel and then in left view port put it somewhere in the middle of curtain to blow curtain perfectly. in the picture below.


to see how animation is look like when you see animation is perfect then you can use this icon
to create animation in your scene.24-now one problem to mention when you hit the "preview Animation" or "Create Animation" it will give a error, as like image below.
from reactor panel and open it, now change it s like image below.
The "Preview Animation" final result

And this one is after creating animation and add side wall floor and material to objects

Okay, you should try!
hmm..nice
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