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Friday 5 August 2011

Making Global Illumination

Now you will make a Global Illumination A.K.A. GI. What's GI? GI is a natural illumination. Also called “Bouncing Light” or indirect illumination. You'll need some features : Skylight and Light Tracer.
I'll tell you :

Step 1
Open your own 3DS Max file.

Step 2
Open Tab Create > Lights > Skylight. Click your viewport, ex : front viewport.

Pict 01.Skylight option

Step 3
Ensure Skylight object is selected and open Modify tab. Adjust value Multiplier = 1.15.(you are free to set value as you want)

Pict 02. Multiplier = 1.15
Step 4
Click Menu> Rendering>Advanced Lighting> Light Tracer.

Pict 03. Light Tracer feature
Step 5
a Render Scene will appears. Click Render .

Pict 04. Render button
Step 6
Tadaa!!! your final render looks so realistic and nice.

Pict 05. final render

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